Website powered by

Trine 3 Scene Recreation

Full 3D real time recreation of a scene from Frozenbyte's 2015 title, Trine 3: The Artifacts of Power. Modeled entirely in Maya, textured in Substance Painter, HUD drawn in Photoshop. All the elements were assembled and lit in Unity with basic VFX, post-processing, and placeholder animation. I was pleased at my attempt to model something organic like a skeleton using only Maya, since I hadn't yet been introduced to ZBrush at the time.

Assembled scene in Unity with finished models and textures, basic VFX and placeholder animation

Whitebox in Unity, second pass. Original screenshot for reference.

Whitebox in Unity, second pass. Original screenshot for reference.

First pass whitebox scene with reference image.

First pass whitebox scene with reference image.