Full 3D real time recreation of a scene from Frozenbyte's 2015 title, Trine 3: The Artifacts of Power. Modeled entirely in Maya, textured in Substance Painter, HUD drawn in Photoshop. All the elements were assembled and lit in Unity with basic VFX, post-processing, and placeholder animation. I was pleased at my attempt to model something organic like a skeleton using only Maya, since I hadn't yet been introduced to ZBrush at the time.
Assembled scene in Unity with finished models and textures, basic VFX and placeholder animation